AoeStats
← Noir_Angel

Four Lakes

509950229Analyzed
1v1 RM · 2d ago on Sep 28, 2026· 53m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
987
+48
🇩🇪 Varangians · Germany
1010
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,312 10:05 14:54 39:23 ⚔ Fish Boom FC into Archers
23 1,199 10:17 21:20 40:07 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,090 21,159 15,500 2,030 67,779 70,016
20,180 16,796 10,545 4,380 51,901 58,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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