AoeStats
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Oasis

509921849Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1111
+17
🇩🇪 Aztecs · Germany
1106
+18
🇩🇪 Varangians · Germany
1151
-18
🇩🇪 Saxons · Germany
1128
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 2,816 9:59 18:59 —
42 1,766 9:46 20:40 34:29
35 1,461 10:56 15:53 31:38 ⛏ Fast Castle
23 952 12:26 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,065 11,396 6,585 1,500 34,546 39,313
18,455 8,584 3,285 2,370 32,694 36,680
15,630 9,934 5,300 1,470 32,334 35,185
9,330 9,575 5,745 1,575 26,225 29,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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