AoeStats
← Noir_Angel

Fortress

509684390Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 115m 45s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1140
+17
🇸🇪 Malians · Sweden
1101
+18
🇩🇪 Danes · Germany
1169
-18
🇩🇪 Saxons · Germany
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 4,305 7:32 11:01 28:54 ⛏ Fast Castle
24 2,736 8:48 14:20 33:51 ⛏ Fast Castle
22 2,581 7:23 14:31 26:11 ⛏ Fast Castle
6 665 7:47 11:41 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,955 37,205 44,480 4,835 192,475 194,934
62,840 32,835 33,315 5,215 134,205 140,971
49,695 28,235 14,740 2,880 95,550 98,801
15,345 11,805 3,565 2,670 33,385 35,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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