AoeStats
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Oasis

508697813Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 50m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1145
+18
🇩🇪 Varangians · Germany
1133
+19
🇧🇦 Varangians · Bosnia & Herzegovina
1204
-18
🇦🇹 Khmer · Austria
1194
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 2,179 10:27 20:15 31:30
24 1,196 11:44 20:42 37:34 ⛏ Fast Castle
18 934 9:58 17:30 35:20 ⛏ Fast Castle
18 907 10:46 14:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,210 18,128 15,105 2,900 70,343 74,206
27,925 15,294 16,595 2,860 62,674 64,338
26,230 11,987 13,055 3,905 55,177 60,087
12,150 12,151 2,040 2,445 28,786 32,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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