AoeStats
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African Clearing

510413201Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 5m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1234
+13
🇪🇸 Danes · Spain
1208
+14
🇦🇷 Varangians · Argentina
1189
-14
🇦🇷 Mongols · Argentina
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 210 — — —
29 157 — — —
26 140 — — —
19 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 400 50 100 1,100 574
450 475 0 100 1,025 381
400 425 0 100 925 378
500 125 50 0 675 451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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