AoeStats
← Lord_Devil

Oasis

508770849Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 54m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1029
+15
🇺🇸 Britons · United States
1017
+16
🇺🇸 Saxons · United States
955
+18
🇺🇸 Franks · United States
917
+19
🇮🇳 Celts · India
1028
-18
🇮🇳 Tatars · India
1026
-18
🇩🇪 Britons · Germany
984
-16
🇹🇷 Japanese · Türkiye
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,535 11:04 15:47 39:56 ⛏ Fast Castle
34 1,867 11:54 17:12 41:28 ⛏ Fast Castle
26 1,422 12:06 16:59 33:13 ⛏ Fast Castle
24 1,287 11:17 16:46 29:02 ⛏ Fast Castle
23 1,236 11:09 15:09 31:09 ⛏ Fast Castle
20 1,066 14:51 28:53 47:08 ⚔ Drush FC into Skirms
15 837 13:11 21:25 47:51 ⚔ M@A Rush
13 727 10:16 18:22 43:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,875 36,345 5,865 5,350 77,435 96,144
34,765 22,264 15,725 1,155 73,909 77,684
12,500 26,917 20,745 4,750 64,912 71,873
24,820 16,325 15,630 1,650 58,425 63,885
21,620 13,983 12,690 3,270 51,563 54,718
22,520 13,095 13,570 950 50,135 54,307
22,700 11,600 10,830 3,450 48,580 50,453
15,050 13,800 2,225 1,545 32,620 39,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.