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Black Forest

510845444Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 53m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1068
+13
🇲🇽 Portuguese · Mexico
1034
+15
🇩🇪 Huns · Germany
990
+16
🇸🇰 Danes · Slovakia
1070
-17
1001
-15
🇸🇰 Italians · Slovakia
937
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,684 10:36 15:27 33:47 ⛏ Fast Castle
30 1,587 10:54 17:20 32:21 ⛏ Fast Castle
29 1,553 13:41 17:32 33:36 ⛏ Fast Castle
25 1,332 10:12 18:15 37:29 ⛏ Fast Castle
23 1,262 13:00 17:15 33:38 ⛏ Fast Castle
19 1,042 17:16 22:01 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,120 38,509 23,615 3,710 88,954 104,695
16,825 22,890 21,280 2,190 63,185 80,788
29,065 12,561 13,380 1,125 56,131 64,811
22,095 12,415 8,310 2,150 44,970 50,022
15,895 14,075 11,020 1,040 42,030 60,147
18,870 11,290 9,155 1,850 41,165 48,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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