AoeStats
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Nomad

510163220Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 78m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1071
+14
🇧🇷 Chinese · Brazil
1034
+16
🇧🇷 Saxons · Brazil
1014
+17
🇩🇪 Japanese · Germany
1085
-17
🇮🇹 Varangians · Italy
1016
-15
🇩🇪 Huns · Germany
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,668 13:27 27:58 45:34 ⚔ Fish Boom into Scouts into Fire Galleys
36 2,802 13:51 21:11 38:47 ⚔ Fish Boom into Drush into Towers FC
31 2,459 14:23 21:58 43:52 ⛏ Fish Boom FC
20 1,544 14:03 22:34 40:35 ⚔ Fish Boom into Archers
19 1,449 13:40 22:30 63:59 ⚔ Fish Boom into M@A
17 1,356 17:56 23:17 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,070 36,887 18,715 9,190 96,862 125,002
29,130 32,675 9,410 1,050 72,265 82,326
18,170 20,784 11,485 5,950 56,389 62,183
20,525 12,970 10,205 3,530 47,230 50,165
17,000 17,590 4,705 6,400 45,695 48,554
12,460 8,836 10,830 1,795 33,921 35,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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