AoeStats
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Lombardia

509249990Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 27m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1400
+15
🇲🇽 Varangians · Mexico
1343
+17
🇵🇪 Berbers · Peru
1335
+17
🇲🇽 Byzantines · Mexico
1331
+17
🇨🇦 Danes · Canada
1473
-20
🇺🇸 Italians · United States
1365
-17
🇨🇦 Berbers · Canada
1347
-16
🇺🇸 Persians · United States
1272
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 2,056 9:01 20:05 — ⚔ Scout Rush
73 2,035 8:51 23:03 — ⚔ Scout Rush
58 1,611 12:05 20:41 —
46 1,276 11:33 17:06 — ⛏ Fast Castle
43 1,209 9:56 13:58 — ⛏ Fast Castle
39 1,078 11:56 16:32 — ⚔ Drush FC
39 1,086 10:20 19:15 —
33 916 9:14 21:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,270 4,090 3,095 200 15,655 16,223
6,625 5,855 1,590 850 14,920 16,475
6,845 4,673 560 1,500 13,578 14,561
6,015 4,321 1,595 750 12,681 13,612
6,505 4,479 900 445 12,329 15,415
6,650 4,753 400 300 12,103 13,538
5,470 4,384 500 200 10,554 10,881
5,105 4,117 750 360 10,332 12,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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