AoeStats
← [JaMx] K@l-El

Nomad

509024378Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1504
+11
🇵🇱 Italians · Poland
1440
+14
🇲🇽 Dravidians · Mexico
1388
+16
🇲🇽 Mongols · Mexico
1384
+15
🇲🇽 Varangians · Mexico
1410
-15
🇲🇽 Danes · Mexico
1407
-15
🇹🇼 Danes · Taiwan
1370
-13
🇬🇹 Mongols · Guatemala
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,198 12:37 17:37 33:30 ⛏ Fish Boom FC
51 2,089 13:41 17:55 36:18 ⛏ Fish Boom FC
46 1,901 14:52 18:40 37:16 ⛏ Fish Boom FC
29 1,199 14:21 20:01 38:03 ⛏ Fish Boom into Fire Galleys FC
27 1,107 13:13 21:34 — ⛏ Fish Boom into Fire Galleys FC
23 952 14:58 19:07 — ⛏ Fast Castle
21 883 14:22 22:05 — ⛏ Fish Boom into Galleys FC
17 702 14:13 20:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,995 12,117 5,070 2,930 38,112 42,925
13,350 13,275 6,210 2,400 35,235 39,169
11,125 11,643 6,995 3,555 33,318 37,918
12,885 10,097 6,125 1,680 30,787 33,893
9,095 11,460 5,105 1,900 27,560 28,530
8,075 10,889 2,385 1,865 23,214 24,496
7,750 7,750 920 1,705 18,125 19,926
6,240 5,005 1,995 200 13,440 14,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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