AoeStats
← [JaMx] K@l-El

Arena

509005734Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 46m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1462
+12
🇲🇽 Saxons · Mexico
1398
+14
🇨🇳 Tatars · China
1392
+15
🇺🇸 Britons · United States
1353
+16
🇲🇽 Khmer · Mexico
1401
-16
1375
-15
🇲🇽 Cumans · Mexico
1343
-13
🇲🇽 Slavs · Mexico
1326
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 3,129 10:49 14:48 34:54 ⛏ Fast Castle
66 3,067 8:43 28:39 38:28 ⛏ Fast Castle
52 2,450 10:34 25:04 43:18
39 1,803 11:08 14:52 30:46 ⛏ Fast Castle
39 1,809 10:25 14:10 31:06 ⛏ Fast Castle
38 1,774 9:18 27:36 — ⚔ Tower Rush
34 1,614 10:54 15:06 37:29 ⚔ Archers FC
27 1,244 9:00 15:43 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,350 20,275 11,820 3,750 65,195 70,291
23,550 18,800 16,145 5,065 63,560 69,431
22,750 18,680 12,050 1,630 55,110 62,790
22,755 9,040 13,725 2,150 47,670 64,409
14,400 16,615 8,010 1,500 40,525 45,896
11,425 16,044 10,365 2,145 39,979 42,044
13,955 14,270 6,940 2,150 37,315 38,784
9,250 5,380 1,310 1,980 17,920 19,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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