AoeStats
← [JaMx] K@l-El

Nomad

508588119Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 24m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1375
+18
1339
+19
🇲🇽 Saxons · Mexico
1468
-21
🇲🇽 Mongols · Mexico
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 927 13:52 18:26 — ⛏ Fish Boom FC
39 947 11:36 22:43 — ⚔ Fish Boom into Archers
31 734 13:19 17:37 — ⛏ Fish Boom FC
22 535 13:33 22:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,920 7,595 1,090 760 14,365 14,188
5,275 6,036 1,175 200 12,686 14,252
3,845 5,629 965 200 10,639 11,106
3,600 4,427 655 305 8,987 10,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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