AoeStats
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Pilgrims

509190713Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 35m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1524
+16
🇺🇸 Wu · United States
1524
+16
🇺🇸 Varangians · United States
1481
+17
🇺🇸 Burgundians · United States
1533
-17
🇺🇸 Dravidians · United States
1527
-17
🇺🇸 Danes · United States
1480
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,327 8:51 18:41 32:18 ⛏ Fish Boom into Galleys FC
64 2,284 10:32 14:47 — ⛏ Fish Boom FC
38 1,358 9:56 14:05 — ⛏ Fish Boom FC
36 1,275 10:19 16:20 33:46 ⛏ Fish Boom FC into Fire Galleys
36 1,280 12:22 21:26 — ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,109 7:40 12:01 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,710 18,625 7,470 1,375 43,180 48,654
10,755 14,115 5,510 1,055 31,435 33,151
9,820 11,490 3,280 1,320 25,910 28,251
7,670 10,761 5,765 400 24,596 24,822
10,315 8,245 3,500 1,700 23,760 25,104
6,100 5,960 785 400 13,245 14,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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