AoeStats
← FishCrates

Pilgrims

509185989Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 24m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1669
+10
🇩🇪 Dravidians · Germany
1530
+16
🇩🇪 Persians · Germany
1395
+21
🇺🇸 Armenians · United States
1540
-16
🇺🇸 Britons · United States
1540
-16
🇺🇸 Varangians · United States
1496
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,446 11:16 15:01 — ⛏ Fish Boom FC
40 1,000 11:40 17:44 — ⛏ Fish Boom FC
35 857 12:25 18:20 — ⛏ Fish Boom into Galleys FC
34 845 10:37 18:01 — ⛏ Fish Boom FC
29 726 11:56 18:30 — ⛏ Fish Boom FC
28 699 11:54 15:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,530 6,119 2,485 850 15,984 17,119
5,195 8,531 1,265 200 15,191 17,726
5,700 7,441 700 600 14,441 15,802
4,095 4,440 1,755 1,520 11,810 12,495
3,675 4,628 685 795 9,783 9,527
3,475 3,462 570 1,080 8,587 8,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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