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Oasis

509008527Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 64m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
1264
+12
🇹🇼 Mongols · Taiwan
1182
+15
🇨🇱 Vikings · Chile
1093
+19
🇦🇷 Varangians · Argentina
1206
-17
🇦🇷 Vietnamese · Argentina
1164
-15
🇦🇷 Hindustanis · Argentina
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,945 11:22 16:05 34:16 ⛏ Fast Castle
60 3,854 11:39 16:41 44:48 ⛏ Fast Castle
54 3,488 9:53 15:00 29:42 ⛏ Fast Castle
49 3,124 9:43 15:06 51:31 ⛏ Fast Castle
30 1,926 11:18 23:13 34:15
26 1,689 12:52 26:00 45:08 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
54,990 33,460 49,240 1,600 139,290 145,431
34,295 35,604 14,355 4,080 88,334 90,687
34,245 27,575 24,470 2,015 88,305 99,014
25,835 30,188 13,045 2,455 71,523 78,759
27,260 17,338 17,450 4,285 66,333 82,987
26,470 19,777 11,265 2,510 60,022 63,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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