AoeStats
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Arabia

508960251Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 56m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Danes · Czechia
1166
+11
🇨🇱 Vikings · Chile
1078
+15
🇨🇳 Franks · China
999
+18
🇬🇧 Saxons · United Kingdom
1109
-17
🇺🇸 Celts · United States
1040
-14
🇺🇸 Lithuanians · United States
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,304 10:47 15:45 — ⛏ Fast Castle
23 1,284 9:29 15:52 38:45 ⛏ Fast Castle
23 1,268 11:35 20:21 49:11 ⛏ Fast Castle
21 1,165 11:20 21:16 42:29 ⛏ Fast Castle
13 739 10:35 19:44 40:09 ⛏ Fast Castle
12 700 11:41 18:46 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,165 19,185 15,875 6,150 71,375 83,289
19,435 11,074 10,960 1,050 42,519 43,466
21,535 9,085 5,265 2,840 38,725 48,047
13,860 11,438 6,460 5,150 36,908 38,952
14,610 13,715 5,945 2,510 36,780 41,533
8,410 6,549 3,185 2,930 21,074 22,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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