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Black Forest

509801710Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 43m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
855
+12
🇺🇸 Japanese · United States
850
+12
🇲🇽 Khmer · Mexico
849
+12
🇪🇨 Huns · Ecuador
811
-14
🇬🇧 Varangians · United Kingdom
795
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🇳🇿 Saxons · New Zealand
678
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,188 11:20 16:18 36:14 ⛏ Fast Castle
21 913 15:18 29:01 — ⚔ Fish Boom into Scouts
21 918 11:20 28:24 43:42 ⚔ M@A into Archers
15 668 13:55 33:04 — ⚔ Archer Rush
11 471 19:47 25:06 — ⚔ Archer Rush
5 198 13:56 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,840 10,351 5,375 2,065 31,631 33,237
10,505 12,575 5,340 850 29,270 40,626
10,025 9,518 4,340 2,340 26,223 28,857
8,770 6,639 3,325 1,710 20,444 22,565
7,200 6,917 1,980 1,370 17,467 22,802
4,145 2,793 200 170 7,308 9,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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