AoeStats
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Arena

510938125Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 43m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1404
+12
🇻🇪 Saxons · Venezuela
1368
+13
🇲🇽 Vietnamese · Mexico
1305
+16
🇨🇴 Malians · Colombia
1396
-17
🇲🇽 Italians · Mexico
1313
-14
🇲🇽 Varangians · Mexico
1212
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,170 11:18 15:15 26:10 ⛏ Fast Castle
39 1,703 12:26 16:30 32:33 ⛏ Fast Castle
37 1,632 13:14 17:02 33:25 ⛏ Fast Castle
37 1,623 11:38 16:26 32:18 ⛏ Fast Castle
20 876 10:21 17:35 30:48 ⛏ Fast Castle
19 827 12:55 16:52 21:18 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,145 21,300 12,120 3,700 62,265 69,347
22,155 14,865 9,350 1,640 48,010 52,397
22,245 10,012 9,650 4,230 46,137 49,266
23,045 9,925 10,270 2,120 45,360 47,483
21,640 11,948 8,160 1,730 43,478 49,819
11,110 10,328 6,715 1,405 29,558 30,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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