AoeStats
← jordialg97

Baltic

510362331Analyzed
2v2 RM · 21h ago on Sep 30, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1291
+16
🇪🇸 Japanese · Spain
1290
+16
🇩🇪 Varangians · Germany
1295
-16
🇩🇪 Saxons · Germany
1290
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,705 9:44 22:23 — ⛏ Fish Boom into Fire Galleys
34 1,460 10:26 21:34 38:31 ⚔ Scout Rush
29 1,232 10:33 15:27 36:29 ⛏ Fish Boom FC
25 1,056 11:54 16:39 36:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,195 11,518 6,605 3,440 37,758 40,702
18,625 8,545 5,295 200 32,665 33,640
12,000 10,660 6,875 1,585 31,120 33,061
11,510 9,305 3,115 2,070 26,000 27,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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