AoeStats
← jordialg97

MegaRandom

510094702Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 57m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1264
+18
🇪🇸 Huns · Spain
1263
+18
🇧🇪 Saxons · Belgium
1304
-18
🇫🇷 Byzantines · France
1301
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,869 10:22 23:42 46:54 ⚔ Scout Rush
30 1,692 9:34 16:19 43:33 ⛏ Fast Castle
30 1,739 9:50 17:17 37:42 ⛏ Fast Castle
26 1,495 10:21 14:53 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,450 20,990 17,030 3,650 72,120 76,355
28,640 19,050 16,105 5,050 68,845 94,872
28,090 12,113 14,240 3,105 57,548 63,407
15,770 14,825 3,845 535 34,975 35,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.