AoeStats
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Arena

508992888Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1387
+15
🇨🇳 Wei · China
1359
+16
🇦🇷 Khmer · Argentina
1389
-16
🇪🇸 Saxons · Spain
1352
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,533 8:58 17:23 31:20 ⛏ Fast Castle
36 2,434 10:25 20:46 39:35 ⛏ Fast Castle
27 1,796 8:34 25:17 44:29 ⚔ Towers FC
20 1,333 9:46 14:47 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,265 22,190 23,420 2,755 94,630 121,149
43,700 27,740 19,040 3,780 94,260 109,683
27,280 30,900 17,895 4,860 80,935 93,144
29,975 13,082 8,540 3,280 54,877 54,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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