AoeStats
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Arena

508515470Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 82m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1383
+11
🇨🇳 Varangians · China
1334
+13
🇫🇷 Britons · France
1317
-13
🇺🇸 Varangians · United States
1235
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,627 10:00 14:01 29:19 ⛏ Fast Castle
33 2,720 10:19 14:30 30:05 ⛏ Fast Castle
26 2,161 8:51 16:35 31:48 ⛏ Fast Castle
25 2,057 10:02 14:37 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,720 41,560 36,210 3,125 146,615 184,012
57,755 56,350 26,720 4,660 145,485 147,268
52,730 36,945 23,035 2,595 115,305 120,693
37,280 40,700 15,810 6,200 99,990 142,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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