AoeStats
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Arena

508508747Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Malay · Norway
1343
+18
🇳🇴 Hindustanis · Norway
1322
+18
🇨🇳 Saxons · China
1402
-19
🇨🇳 Varangians · China
1351
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,406 10:49 14:47 29:33 ⛏ Fast Castle
40 2,015 7:44 16:13 31:42 ⛏ Fast Castle
28 1,407 10:45 17:09 28:56 ⛏ Fast Castle
22 1,127 10:31 14:33 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,685 20,140 13,500 4,080 71,405 74,476
23,820 13,690 11,160 2,805 51,475 58,533
22,345 11,645 13,520 2,580 50,090 52,387
9,390 10,285 2,595 2,345 24,615 26,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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