AoeStats
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Oasis

508503564Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 31m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Huns · Belgium
1319
+20
🇬🇧 Britons · United Kingdom
1300
+20
🇨🇳 Saxons · China
1423
-21
🇨🇳 Varangians · China
1370
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 1,616 10:37 20:41 — ⚔ Scout Rush
51 1,621 12:28 18:08 — ⚔ Archers FC
43 1,379 10:23 15:13 — ⛏ Fast Castle
24 762 10:54 22:29 —

Resources

Player Food Wood Gold Stone Spent Collected
11,755 5,046 4,220 100 21,121 22,874
9,475 7,804 2,220 1,050 20,549 23,158
7,280 4,953 945 1,195 14,373 16,198
4,810 3,717 250 870 9,647 9,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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