AoeStats
← TheWalker6055

Pilgrims

509328361Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
923
+17
🇧🇷 Khmer · Brazil
906
+18
🇹🇼 Varangians · Taiwan
988
-20
🇹🇼 Saxons · Taiwan
896
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,398 12:05 21:25 35:35 ⛏ Fish Boom into Fire Galleys FC
26 1,352 11:54 15:53 37:54 ⛏ Fish Boom FC
20 1,055 12:21 20:34 40:06 ⚔ Fish Boom into M@A
16 864 13:19 17:46 41:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,370 17,145 10,435 3,300 61,250 72,008
19,400 15,560 11,960 3,040 49,960 50,839
21,720 12,965 10,295 2,445 47,425 51,905
18,585 15,135 10,000 3,600 47,320 56,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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