AoeStats
← LVDB_ElGusano

MegaRandom

509977094Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 48m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1419
+19
🇫🇷 Saxons · France
1415
+19
🇦🇷 Vikings · Argentina
1484
-19
🇦🇷 Mongols · Argentina
1477
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 2,242 10:20 14:34 34:03 ⛏ Fast Castle
41 2,024 10:30 14:32 42:11 ⛏ Fast Castle
39 1,902 10:20 15:48 37:33 ⛏ Fast Castle
34 1,638 12:06 16:52 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 16,144 11,150 4,950 57,044 58,894
23,845 22,404 5,950 1,155 53,354 56,633
20,785 18,665 9,300 2,445 51,195 54,040
21,520 14,161 7,435 2,050 45,166 49,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.