AoeStats
← Tarongil

MegaRandom

509432187Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 29m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1314
+12
🇬🇧 Ethiopians · United Kingdom
1294
+13
🇦🇷 Shu · Argentina
1270
+14
🇦🇷 Berbers · Argentina
1244
+15
🇸🇪 Varangians · Sweden
1336
-17
🇸🇪 Danes · Sweden
1335
-18
🇬🇧 Britons · United Kingdom
1183
-12
🇸🇪 Goths · Sweden
1031
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 1,650 11:53 15:40 — ⛏ Fish Boom FC
40 1,182 11:19 16:17 — ⚔ Archers FC
40 1,180 11:09 15:45 — ⛏ Fast Castle
36 1,076 12:33 16:52 — ⛏ Fish Boom FC
34 1,009 11:27 15:47 — ⛏ Fish Boom FC
33 969 11:22 15:15 — ⛏ Fast Castle
32 961 11:32 17:11 — ⛏ Fast Castle
12 342 13:15 19:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,550 13,085 250 400 20,285 25,297
10,600 7,155 855 400 19,010 24,694
7,555 7,083 2,390 850 17,878 19,825
8,020 6,040 1,855 850 16,765 20,040
6,175 7,455 2,715 200 16,545 20,589
7,075 6,098 1,980 200 15,353 18,956
5,575 4,451 1,175 1,515 12,716 13,359
4,250 4,143 360 100 8,853 10,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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