AoeStats
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Arena

510308821Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 59m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1033
+14
🇹🇼 Danes · Taiwan
967
+16
🇯🇵 Franks · Japan
965
+17
🇹🇼 Turks · Taiwan
958
+17
🇨🇦 Persians · Canada
1139
-23
🇭🇰 Berbers · Hong Kong SAR China
1000
-17
🇬🇧 Shu · United Kingdom
965
-15
🇨🇦 Turks · Canada
810
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,998 10:16 14:12 34:09 ⛏ Fast Castle
28 1,643 9:58 14:47 32:01 ⛏ Fast Castle
27 1,573 11:51 18:08 27:04 ⛏ Fast Castle
26 1,553 12:28 17:05 23:05 ◆ FC into Fast Imp
23 1,349 11:17 15:05 30:52 ⚔ FC into Archers
21 1,228 10:50 17:42 33:53 ⛏ Fast Castle
21 1,253 11:12 15:35 28:57 ⛏ Fast Castle
20 1,173 12:12 16:22 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,240 23,570 16,980 2,485 79,275 92,569
46,045 20,030 9,975 2,800 78,850 95,343
26,395 15,670 23,995 950 67,010 78,535
19,290 23,375 18,625 3,160 64,450 70,111
18,720 26,025 10,205 1,150 56,100 72,616
18,110 12,150 14,775 1,250 46,285 46,919
19,160 13,335 11,880 950 45,325 56,130
18,910 17,405 7,720 1,275 45,310 47,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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