AoeStats
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Oasis

509717284Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 30m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1427
+9
🇮🇳 Ethiopians · India
1356
+11
1235
+16
🇮🇳 Hindustanis · India
1124
+20
🇦🇷 Magyars · Argentina
1275
-15
🇩🇰 Shu · Denmark
1258
-15
🇳🇱 Varangians · Netherlands
1217
-13
🇳🇱 Danes · Netherlands
1217
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,156 9:04 19:54 — ⚔ Scout Rush
56 1,688 9:02 22:41 — ⚔ Archer Rush
52 1,571 9:45 18:28 — ⚔ Scout Rush
45 1,357 12:00 17:47 — ⚔ Archer Rush
40 1,223 12:16 16:28 — ⛏ Fast Castle
21 623 10:48 26:55 —
20 619 11:10 14:55 — ⛏ Fast Castle
19 579 10:07 23:01 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,580 5,008 3,875 200 18,663 19,157
9,530 4,491 4,175 210 18,406 19,213
6,835 5,855 1,995 1,075 15,760 19,002
4,800 5,598 3,870 0 14,268 17,553
6,220 5,393 1,350 850 13,813 14,623
4,710 4,788 2,060 105 11,663 13,726
4,915 4,692 400 1,470 11,477 11,272
5,390 3,616 780 45 9,831 11,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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