AoeStats
← Niroxs

MegaRandom

510173179Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 21m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1777
+9
🇺🇸 Gurjaras · United States
1713
+11
🇧🇪 Berbers · Belgium
1652
+13
🇦🇷 Byzantines · Argentina
1616
+15
🇮🇹 Mongols · Italy
1657
-14
🇮🇹 Varangians · Italy
1647
-14
🇮🇹 Sicilians · Italy
1545
-10
🇮🇹 Ethiopians · Italy
1541
-10
Compared against 149,466 analysed team-game players on MegaRandom.
golo_face S
Feudal Age 7:33 vs 11:14
top 0%
Castle Age 18:15 vs 20:18
top 32%
Imperial Age — vs 37:21
btm 0%
eAPM 53 vs 28
top 9%
First military 8:28 vs 14:32
top 3%
▲ Fast Feudal Age at 7:33 — faster than 100% of analysed players on MegaRandom
▲ High eAPM (53) — top quarter of analysed players
▲ Early military at 8:28 (Scout Cavalry) — earlier than 97% of analysed players on MegaRandom
▲ Town centers almost never idle — 3s across the first 18:15
Komi S
Feudal Age 8:29 vs 11:14
top 2%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 74 vs 28
top 1%
First military 9:36 vs 14:32
top 6%
▲ Fast Feudal Age at 8:29 — faster than 98% of analysed players on MegaRandom
▲ High eAPM (74) — top quarter of analysed players
▲ Early military at 9:36 (Archer) — earlier than 94% of analysed players on MegaRandom
▲ Town centers almost never idle — 13s across the first 21:12
Revvv S
Feudal Age 7:45 vs 11:14
top 0%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 65 vs 28
top 3%
First military 8:55 vs 14:32
top 4%
▲ Fast Feudal Age at 7:45 — faster than 100% of analysed players on MegaRandom
▲ High eAPM (65) — top quarter of analysed players
▲ Early military at 8:55 (Scout Cavalry) — earlier than 96% of analysed players on MegaRandom
▲ Town centers almost never idle — 6s across the first 21:12
Niroxs S
Feudal Age 7:50 vs 11:14
top 0%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 80 vs 28
top 1%
First military 9:05 vs 14:32
top 4%
▲ Fast Feudal Age at 7:50 — faster than 100% of analysed players on MegaRandom
▲ High eAPM (80) — top quarter of analysed players
▼ Loom after the Feudal click (6:59) — usually safest before it
▲ Early military at 9:05 (Archer) — earlier than 96% of analysed players on MegaRandom
TizioitaGdR S
Feudal Age 8:39 vs 11:14
top 3%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 45 vs 28
top 17%
First military 9:32 vs 14:32
top 6%
▲ Fast Feudal Age at 8:39 — faster than 97% of analysed players on MegaRandom
▲ High eAPM (45) — top quarter of analysed players
▲ Early military at 9:32 (Spearman) — earlier than 94% of analysed players on MegaRandom
▲ Town centers almost never idle — 42s across the first 21:12
GdR_Mark_Landers S
Feudal Age 6:53 vs 11:14
top 0%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 66 vs 28
top 3%
First military 7:53 vs 14:32
top 2%
▲ Fast Feudal Age at 6:53 — faster than 100% of analysed players on MegaRandom
▲ High eAPM (66) — top quarter of analysed players
▲ Early military at 7:53 (Archer) — earlier than 98% of analysed players on MegaRandom
▲ Town centers almost never idle — 18s across the first 21:12
GdR_Macdek II S
Feudal Age 8:49 vs 11:14
top 4%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 55 vs 28
top 8%
First military 9:43 vs 14:32
top 7%
▲ Fast Feudal Age at 8:49 — faster than 96% of analysed players on MegaRandom
▲ High eAPM (55) — top quarter of analysed players
▲ Early military at 9:43 (Scout Cavalry) — earlier than 93% of analysed players on MegaRandom
My_Name_Is_Mimmox S
Feudal Age 9:21 vs 11:14
top 9%
Castle Age — vs 20:18
btm 0%
Imperial Age — vs 37:21
btm 0%
eAPM 53 vs 28
top 9%
First military 10:54 vs 14:32
top 19%
▲ Fast Feudal Age at 9:21 — faster than 91% of analysed players on MegaRandom
▲ High eAPM (53) — top quarter of analysed players
▲ Early military at 10:54 (Archer) — earlier than 81% of analysed players on MegaRandom
▲ Town centers almost never idle — 4s across the first 21:12
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