AoeStats
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MegaRandom

510173179Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 21m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1777
+9
🇺🇸 Gurjaras · United States
1713
+11
🇧🇪 Berbers · Belgium
1652
+13
🇦🇷 Byzantines · Argentina
1616
+15
🇮🇹 Mongols · Italy
1657
-14
🇮🇹 Varangians · Italy
1647
-14
🇮🇹 Sicilians · Italy
1545
-10
🇮🇹 Ethiopians · Italy
1541
-10
Player eAPM Actions Feudal Castle Imperial Opening
80 1,693 7:50 — — ⚔ Archer Rush
74 1,575 8:29 — — ⚔ Archer Rush
66 1,400 6:53 — — ⚔ Archer Rush
65 1,368 7:45 — — ⚔ Scout Rush
55 1,173 8:49 — — ⚔ Scout Rush
53 1,133 7:33 18:15 — ⚔ Scout Rush
53 1,127 9:21 — — ⚔ Archer Rush
45 956 8:39 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,875 4,409 2,905 0 11,189 11,067
5,810 3,570 540 200 10,120 10,465
6,110 3,143 200 0 9,453 10,143
2,925 3,811 2,440 0 9,176 9,952
4,835 4,019 100 0 8,954 9,344
3,825 3,455 1,645 0 8,925 10,762
4,545 2,706 50 350 7,651 8,639
2,950 3,033 1,535 125 7,643 8,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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