AoeStats
← Darchness

Fortress

510066144Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 21s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Varangians · Norway
1175
+15
🇩🇿 Franks · Algeria
1103
+18
🇨🇿 Britons · Czechia
1100
+18
🇹🇷 Turks · Türkiye
1092
+19
🇨🇳 Huns · China
1201
-19
🇹🇼 Burgundians · Taiwan
1172
-18
🇨🇳 Franks · China
1137
-17
🇮🇳 Danes · India
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 179 — — —
30 159 — — —
28 148 — — —
27 145 — — —
21 113 — — —
20 107 — — —
12 63 — — —
7 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 300 0 0 1,300 1,204
950 200 50 0 1,200 1,404
900 300 0 0 1,200 1,421
750 200 50 0 1,000 1,307
700 300 0 0 1,000 1,556
650 200 0 0 850 1,346
500 100 0 0 600 1,016
400 200 0 0 600 255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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