AoeStats
← lethe711

African Clearing

510464316Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1265
+15
🇺🇸 Varangians · United States
1259
+15
🇺🇸 Danes · United States
1246
+16
🇦🇺 Mongols · Australia
1242
+15
🇻🇳 Magyars · Vietnam
1266
-16
🇨🇳 Persians · China
1260
-16
🇲🇳 Mongols · Mongolia
1239
-15
🇮🇳 Varangians · India
1206
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,088 15:17 19:26 38:13 ⚔ FC into Scouts
44 2,722 12:04 17:44 43:13 ⛏ Fast Castle
44 2,766 12:01 20:56 39:34 ⚔ Scout Rush
41 2,547 12:06 20:25 52:39 ⚔ Scout Rush
40 2,512 13:03 26:53 46:51 ⚔ Archer Rush
37 2,343 12:55 24:10 47:00 ⚔ M@A into Archers
17 1,042 13:18 17:47 — ⛏ Fast Castle
9 554 14:52 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,280 33,935 18,135 4,500 90,850 99,894
25,900 34,095 23,170 6,100 89,265 93,630
35,635 25,071 21,290 3,815 85,811 89,361
39,265 19,595 16,080 6,275 81,215 87,045
24,495 24,945 18,535 2,155 70,130 83,016
17,725 11,799 9,195 2,695 41,414 44,807
7,955 5,991 1,580 625 16,151 15,970
2,800 1,625 415 255 5,095 5,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.