Arabia
504356922Analyzed2v2 RM
·
27d ago on Sep 5, 2026·
59m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
KICK/PhatGats
30 units ordered
Crossbowman9
Scout Cavalry7
Archer6
Mangonel3
Battering Ram3
Spearman1
Light Cavalry1
First military 12:34 — Spearman
Affinity
198 units ordered
Battle Elephant93
Elite Skirmisher84
Crossbowman21
First military 22:41 — Archer
NDF
141 units ordered
Teutonic Knight91
Crossbowman21
Battering Ram11
Scout Cavalry4
Pikeman4
Trebuchet4
Monk2
Halberdier2
Cavalry Archer1
Knight1
First military 18:17 — Scout Cavalry
estebanpa
75 units ordered
Missionary27
Conquistador15
Pikeman10
Halberdier10
Militia6
Spearman4
Trebuchet3
First military 9:40 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
KICK/PhatGats’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
Affinity’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
NDF’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
estebanpa’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Eagle Scout
+8
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3