AoeStats
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Arabia

504356922Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 59m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
675
+10
🇦🇷 Spanish · Argentina
674
+10
🇳🇿 Vietnamese · New Zealand
571
-11
🇳🇿 Italians · New Zealand
504
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,710 10:04 20:22 42:34 ⛏ Fast Castle
22 1,312 11:12 22:55 — ⚔ Scouts into Archers
20 1,195 12:14 21:41 38:22 ⚔ M@A Rush
15 881 13:02 19:41 46:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,220 15,247 10,980 875 49,322 56,020
21,255 15,240 8,370 3,450 48,315 57,382
13,245 10,905 8,130 950 33,230 58,679
7,450 7,284 1,955 1,215 17,904 19,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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