AoeStats
← Juyhou

African Clearing

510326007Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1937
+12
🇨🇳 Danes · China
1936
+12
🇹🇷 Koreans · Türkiye
1869
+15
🇨🇳 Burgundians · China
1595
+25
🇫🇮 Varangians · Finland
2064
-24
🇫🇮 Varangians · Finland
1874
-18
🇦🇷 Varangians · Argentina
1763
-13
🇫🇮 Varangians · Finland
1666
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 3,210 13:34 17:52 41:26 ⛏ Fish Boom FC
50 2,649 13:04 16:42 34:42 ⛏ Fast Castle
49 2,636 14:09 17:48 44:14 ⛏ Fish Boom FC
48 2,575 12:51 17:43 40:44 ⚔ FC into Scouts
46 2,437 14:13 17:54 31:55 ⛏ Fish Boom FC
44 2,333 12:53 16:24 34:23 ⛏ Fish Boom FC
41 2,201 12:20 16:04 44:58 ⛏ Fast Castle
38 2,025 15:39 19:15 34:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,250 31,377 13,595 3,200 81,422 89,638
18,425 41,050 16,365 4,425 80,265 90,765
26,255 28,424 18,585 3,960 77,224 88,865
30,520 24,848 15,675 2,455 73,498 74,184
25,610 25,286 14,925 4,470 70,291 75,765
34,130 14,825 18,985 2,250 70,190 78,376
28,320 19,270 10,500 3,990 62,080 65,692
19,070 20,254 10,065 5,150 54,539 59,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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