AoeStats
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MegaRandom

510097588Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 37m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1935
+8
🇫🇮 Varangians · Finland
1911
+9
🇭🇰 Lithuanians · Hong Kong SAR China
1884
+10
🇨🇳 Persians · China
1798
+13
🇺🇸 Mongols · United States
1853
-14
1756
-10
🇻🇳 Persians · Vietnam
1735
-10
🇻🇳 Saxons · Vietnam
1627
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 1,987 12:36 16:20 32:22 ⛏ Fast Castle
52 1,914 11:20 16:20 — ⛏ Fast Castle
47 1,751 9:54 17:15 30:29 ⚔ Archer Rush
45 1,671 12:00 15:50 34:40 ⛏ Fast Castle
41 1,515 12:10 16:40 34:12 ⛏ Fish Boom FC
40 1,479 12:21 15:53 30:50 ⛏ Fish Boom FC
39 1,455 10:16 16:40 30:54 ⛏ FC into Fish Boom
35 1,301 11:10 15:11 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,595 15,687 6,940 3,005 43,227 49,168
T
18,855 11,262 7,970 3,600 41,687 43,908
13,375 12,420 8,660 6,155 40,610 44,198
11,745 17,020 6,205 4,235 39,205 43,653
17,120 12,088 4,990 3,000 37,198 41,947
14,645 11,021 5,955 2,165 33,786 37,154
12,175 11,265 5,225 3,010 31,675 32,921
12,735 11,213 6,455 330 30,733 35,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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