AoeStats
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Arena

509907713Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 34m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Saxons · Finland
2128
+3
🇫🇮 Varangians · Finland
2038
+4
🇫🇮 Varangians · Finland
1942
+5
🇺🇸 Ethiopians · United States
1433
+23
🇹🇷 Wei · Türkiye
1728
-10
🇨🇳 Persians · China
1714
-10
🇹🇷 Varangians · Türkiye
1652
-8
🇹🇷 Saxons · Türkiye
1636
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 1,615 9:29 13:12 27:28 ⛏ Fast Castle
47 1,622 10:11 14:11 — ⛏ Fast Castle
41 1,405 9:34 13:46 29:20 ⛏ Fast Castle
40 1,368 9:16 15:35 — ⛏ Fast Castle
39 1,346 9:46 13:39 27:32 ⛏ Fast Castle
36 1,245 7:59 22:17 — ⚔ Towers FC
35 1,192 10:23 14:02 28:23 ⛏ Fast Castle
31 1,078 9:52 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,365 11,835 9,040 1,030 44,270 50,119
19,470 12,715 6,675 1,225 40,085 45,453
21,950 10,105 6,610 1,080 39,745 45,713
16,220 10,970 6,335 2,275 35,800 39,901
10,690 5,470 4,280 1,400 21,840 23,803
7,700 6,340 575 1,730 16,345 20,680
8,965 5,630 800 300 15,695 20,309
6,950 5,973 1,670 310 14,903 15,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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