AoeStats
← Juyhou

Nomad

509890259Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 35m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Italians · Finland
2105
+7
🇫🇮 Varangians · Finland
1941
+12
🇫🇮 Saxons · Finland
1895
+14
🇫🇮 Mapuche · Finland
1631
+25
🇹🇼 Varangians · Taiwan
1901
-16
🇹🇼 Saxons · Taiwan
1898
-16
🇹🇼 Saxons · Taiwan
1896
-16
🇹🇼 Berbers · Taiwan
1734
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 1,988 11:45 21:38 — ⛏ Fish Boom into Fire Galleys FC
56 2,003 13:51 17:31 35:15 ⛏ Fish Boom FC
56 1,984 14:02 17:42 — ⛏ Fish Boom FC
55 1,952 14:34 18:14 31:06 ⛏ Fish Boom FC
52 1,849 11:05 20:23 34:10 ⛏ Fish Boom into Galleys FC
43 1,517 13:49 17:33 31:01 ⚔ Fish Boom into Scouts FC
38 1,369 13:48 17:37 34:30 ⛏ Fish Boom FC
36 1,284 14:00 17:41 33:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,685 15,475 7,860 2,370 47,390 47,844
11,095 16,824 5,570 3,550 37,039 37,407
10,750 18,045 5,280 1,050 35,125 35,770
11,175 13,885 4,645 2,730 32,435 33,235
11,075 11,771 4,735 2,805 30,386 32,686
10,755 11,289 5,360 1,055 28,459 29,499
10,815 12,836 3,265 1,055 27,971 27,414
4,875 6,923 3,030 300 15,128 14,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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