AoeStats
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Lombardia

509701183Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 75m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
2027
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1930
+13
🇫🇮 Varangians · Finland
1861
+16
🇫🇮 Mapuche · Finland
1612
+26
🇨🇳 Varangians · China
1994
-21
🇨🇳 Mongols · China
1875
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🇺🇸 Hindustanis · United States
1797
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🇦🇷 Khmer · Argentina
1766
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 4,613 8:47 21:43 36:46 ⚔ Scout Rush
61 4,598 9:56 14:16 39:49 ⛏ Fast Castle
56 4,229 10:54 14:56 35:46 ⛏ Fast Castle
56 4,230 8:47 24:39 37:54 ⚔ Scout Rush
52 3,906 10:58 14:37 32:55 ⛏ Fast Castle
50 3,788 9:17 19:24 30:37 ⚔ Scout Rush
47 3,583 8:05 21:17 37:42 ⚔ Scout Rush
46 3,483 8:54 21:35 34:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,585 130,012 54,450 11,765 220,812 247,512
105,015 31,719 68,930 4,225 209,889 219,633
47,930 56,541 49,790 7,665 161,926 179,389
23,790 71,088 45,625 3,230 143,733 156,587
83,635 28,224 15,390 6,025 133,274 142,965
63,330 31,505 29,700 3,860 128,395 138,759
44,550 26,791 38,420 3,290 113,051 138,264
39,240 34,360 24,205 3,685 101,490 118,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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