AoeStats
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MegaRandom

508709156Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 33m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
2094
+11
🇫🇮 Spanish · Finland
2036
+13
🇫🇮 Danes · Finland
1866
+20
🇹🇷 Koreans · Türkiye
2068
-19
🇹🇷 Lithuanians · Türkiye
1939
-13
🇷🇺 Britons · Russia
1908
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,052 10:42 14:57 21:24 ⛏ Fish Boom FC
57 1,898 8:33 12:25 30:06 ⛏ Fast Castle
53 1,772 10:06 14:03 27:21 ⛏ Fast Castle
50 1,685 10:21 14:25 28:30 ⛏ Fast Castle
49 1,640 9:39 13:08 25:24 ⛏ Fast Castle
41 1,354 8:40 13:39 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,095 15,135 10,005 4,210 48,445 49,399
14,400 21,498 6,005 6,025 47,928 50,168
16,455 15,379 6,705 5,635 44,174 46,385
21,790 10,505 4,540 4,000 40,835 44,489
14,725 12,652 9,215 2,725 39,317 46,620
17,480 9,258 6,870 200 33,808 36,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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