AoeStats
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Arena

510377120Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 35m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1488
+11
🇵🇱 Danes · Poland
1405
+14
🇩🇪 Bohemians · Germany
1382
-13
1358
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,314 10:37 14:57 — ⛏ Fast Castle
36 1,256 10:15 14:06 30:11 ⛏ Fast Castle
36 1,248 10:23 14:23 30:02 ⛏ Fast Castle
28 979 10:49 14:23 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,160 14,623 5,860 1,650 39,293 47,575
16,885 10,070 8,045 950 35,950 39,791
8,775 8,686 3,750 1,185 22,396 25,915
12,170 4,768 1,970 1,500 20,408 20,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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