AoeStats
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Arena

508881758Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 36m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1291
+14
🇨🇳 Mongols · China
1237
+16
🇧🇷 Huns · Brazil
1228
+16
🇹🇼 Danes · Taiwan
1201
+17
🇨🇳 Goths · China
1275
-17
🇳🇱 Varangians · Netherlands
1267
-17
🇨🇳 Teutons · China
1225
-15
🇭🇰 Britons · Hong Kong SAR China
1179
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,806 10:14 17:09 — ⛏ Fast Castle
41 1,487 10:56 14:55 32:57 ⛏ Fast Castle
40 1,431 8:34 24:24 — ⚔ Towers FC
37 1,332 10:17 14:52 24:32 ⛏ Fast Castle
34 1,211 10:38 15:09 29:01 ⛏ Fast Castle
26 948 9:51 13:47 28:45 ⛏ Fast Castle
25 916 9:46 15:04 27:46 ⛏ Fast Castle
22 805 9:56 14:26 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,035 8,945 9,535 950 40,465 47,346
17,195 9,370 5,455 2,350 34,370 39,910
17,265 9,210 4,205 750 31,430 32,642
16,920 9,520 3,335 1,050 30,825 33,080
11,525 11,255 3,060 1,530 27,370 29,053
11,165 9,165 3,985 865 25,180 28,612
7,630 6,345 2,650 990 17,615 20,715
7,450 5,449 300 1,945 15,144 18,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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