AoeStats
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Lombardia

510257936Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 53m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1271
+17
🇮🇹 Danes · Italy
1269
+17
🇲🇽 Saxons · Mexico
1251
+17
🇺🇸 Magyars · United States
1309
-18
🇺🇸 Japanese · United States
1287
-17
🇺🇸 Danes · United States
1270
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,450 9:53 19:18 36:08 ⚔ M@A FC
44 2,369 10:34 14:30 39:02 ⛏ Fast Castle
44 2,346 9:02 20:53 36:44 ⚔ Scout Rush
41 2,194 12:10 21:53 35:17 ⛏ Fast Castle
38 2,024 9:15 21:07 34:22 ⚔ Archer Rush
28 1,502 12:05 16:29 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,045 20,490 14,595 3,480 64,610 74,492
20,385 17,879 17,320 3,580 59,164 72,968
22,410 20,351 11,595 3,145 57,501 72,498
25,945 15,882 10,620 3,760 56,207 63,600
23,375 10,200 11,195 2,150 46,920 63,520
16,105 20,558 7,610 2,140 46,413 58,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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