AoeStats
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Arena

508885210Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1341
+11
🇨🇳 Varangians · China
1234
+15
🇨🇳 Mongols · China
1165
+18
🇨🇳 Britons · China
1118
+18
🇲🇽 Varangians · Mexico
1223
-16
🇹🇼 Saxons · Taiwan
1222
-16
🇺🇸 Japanese · United States
1186
-15
🇨🇳 Franks · China
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,223 10:22 15:14 — ⛏ Fast Castle
33 1,022 9:50 19:20 — ⚔ Archers into Towers
33 1,002 10:46 15:46 — ⛏ Fast Castle
31 935 11:07 14:41 — ⛏ Fast Castle
28 846 11:02 14:31 27:49 ⛏ Fast Castle
27 837 10:13 14:29 28:30 ⛏ Fast Castle
20 598 11:28 15:16 — ⛏ Fast Castle
8 256 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,215 11,595 3,595 950 29,355 30,649
13,995 7,975 3,800 2,300 28,070 29,921
10,365 5,935 2,435 850 19,585 22,831
8,135 3,735 2,965 680 15,515 17,194
6,100 5,513 2,175 1,245 15,033 18,352
7,040 4,950 1,580 880 14,450 16,727
5,000 3,580 1,210 890 10,680 11,552
600 150 0 0 750 770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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