AoeStats
← terra95

Lombardia

508862415Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 17m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1273
+20
🇩🇪 Varangians · Germany
1272
+20
🇫🇮 Varangians · Finland
1358
-21
🇬🇧 Bengalis · United Kingdom
1346
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 943 9:08 — — ⚔ Scout Rush
42 728 10:25 — — ⚔ Scout Rush
37 652 11:42 — — ⛏ Fast Castle
37 649 10:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,835 2,400 150 0 6,385 6,534
3,760 2,217 295 0 6,272 6,541
2,750 1,723 250 125 4,848 6,234
2,865 1,841 50 0 4,756 5,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.