AoeStats
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Lombardia

508857583Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1332
+14
🇩🇪 Magyars · Germany
1331
+14
🇩🇪 Saxons · Germany
1287
-14
🇩🇪 Varangians · Germany
1286
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,681 9:34 23:07 — ⚔ Scout Rush
46 1,677 9:39 24:41 — ⚔ Scout Rush
36 1,301 9:43 25:42 — ⚔ Scout Rush
28 1,034 9:41 26:17 —

Resources

Player Food Wood Gold Stone Spent Collected
9,575 10,002 4,915 100 24,592 24,909
11,575 7,293 4,845 325 24,038 24,530
10,190 6,538 2,080 750 19,558 21,696
8,505 5,581 1,170 235 15,491 18,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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