AoeStats
← Kenneth

Arena

509087329Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
845
+13
🇬🇧 Danes · United Kingdom
799
+15
🇹🇼 Persians · Taiwan
793
+15
677
+21
🇦🇹 Bohemians · Austria
838
-18
🇨🇭 Britons · Switzerland
832
-18
🇹🇼 Teutons · Taiwan
820
-18
🇫🇷 Khmer · France
620
-10
Compared against 544,430 analysed team-game players on Arena.
z23091820 B
Feudal Age 11:11 vs 10:55
btm 39%
Castle Age 14:54 vs 16:03
top 25%
Imperial Age 33:11 vs 32:17
btm 42%
eAPM 19 vs 27
btm 25%
First military 23:56 vs 18:52
btm 22%
▲ Fast Castle Age at 14:54 — faster than 75% of analysed players on Arena
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 5s across the first 14:54
hckwok823 A
Feudal Age 10:06 vs 10:55
top 17%
Castle Age 15:13 vs 16:03
top 33%
Imperial Age 40:26 vs 32:17
btm 8%
eAPM 47 vs 27
top 10%
First military 16:56 vs 18:52
top 32%
▲ Fast Feudal Age at 10:06 — faster than 83% of analysed players on Arena
▼ Slow Imperial Age at 40:26 — slower than 92% of analysed players on Arena
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (14:46) — usually safest before it
Shaun D
Feudal Age 11:21 vs 10:55
btm 33%
Castle Age 22:06 vs 16:03
btm 10%
Imperial Age 40:26 vs 32:17
btm 8%
eAPM 21 vs 27
btm 31%
First military 23:21 vs 18:52
btm 24%
▼ Slow Castle Age at 22:06 — slower than 90% of analysed players on Arena
▼ Slow Imperial Age at 40:26 — slower than 92% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 22:06
看到我请提醒我去学习 A
Feudal Age 10:22 vs 10:55
top 25%
Castle Age 14:35 vs 16:03
top 16%
Imperial Age 29:36 vs 32:17
top 25%
eAPM 21 vs 27
btm 31%
First military 19:50 vs 18:52
btm 43%
▲ Fast Feudal Age at 10:22 — faster than 75% of analysed players on Arena
▲ Fast Castle Age at 14:35 — faster than 84% of analysed players on Arena
▲ Fast Imperial Age at 29:36 — faster than 75% of analysed players on Arena
▼ Loom after the Feudal click (16:08) — usually safest before it
▲ Town centers almost never idle — 3s across the first 14:35
不動游星 A
Feudal Age 9:34 vs 10:55
top 7%
Castle Age 15:11 vs 16:03
top 32%
Imperial Age 28:48 vs 32:17
top 17%
eAPM 27 vs 27
top 50%
First military 21:11 vs 18:52
btm 34%
▲ Fast Feudal Age at 9:34 — faster than 93% of analysed players on Arena
▲ Fast Imperial Age at 28:48 — faster than 83% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
Kenneth C
Feudal Age 10:31 vs 10:55
top 31%
Castle Age 20:57 vs 16:03
btm 13%
Imperial Age 35:46 vs 32:17
btm 25%
eAPM 16 vs 27
btm 16%
First military 10:08 vs 18:52
top 1%
▼ Slow Castle Age at 20:57 — slower than 87% of analysed players on Arena
▼ Slow Imperial Age at 35:46 — slower than 75% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom after the Feudal click (26:44) — usually safest before it
▲ Early military at 10:08 (Militia) — earlier than 99% of analysed players on Arena
▼ Town centers idle 3:37 of the first 20:57 — keep villagers queued
Bantum B
Feudal Age 10:44 vs 10:55
top 41%
Castle Age 17:30 vs 16:03
btm 32%
Imperial Age 24:00 vs 32:17
top 2%
eAPM 26 vs 27
btm 47%
First military 21:41 vs 18:52
btm 32%
▲ Fast Imperial Age at 24:00 — faster than 98% of analysed players on Arena
▼ Loom after the Feudal click (12:07) — usually safest before it
▲ Town centers almost never idle — 10s across the first 17:30
j55/tyl777 D
Feudal Age 14:17 vs 10:55
btm 2%
Castle Age 17:00 vs 16:03
btm 37%
Imperial Age — vs 32:17
btm 0%
eAPM 10 vs 27
btm 4%
First military 20:02 vs 18:52
btm 42%
▼ Slow Feudal Age at 14:17 — slower than 98% of analysed players on Arena
▼ Low eAPM (10) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 5s across the first 17:00
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