AoeStats
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Arena

509087329Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
845
+13
🇬🇧 Danes · United Kingdom
799
+15
🇹🇼 Persians · Taiwan
793
+15
677
+21
🇦🇹 Bohemians · Austria
838
-18
🇨🇭 Britons · Switzerland
832
-18
🇹🇼 Teutons · Taiwan
820
-18
🇫🇷 Khmer · France
620
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,312 10:06 15:13 40:26 ⛏ Fast Castle
27 1,319 9:34 15:11 28:48 ⛏ Fast Castle
26 1,248 10:44 17:30 24:00 ⛏ Fast Castle
21 1,010 11:21 22:06 40:26 ⛏ Fast Castle
21 1,037 10:22 14:35 29:36 ⛏ Fast Castle
19 920 11:11 14:54 33:11 ⛏ Fast Castle
16 796 10:31 20:57 35:46 ⚔ M@A Rush
10 470 14:17 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,720 15,580 18,490 1,600 77,390 84,215
19,235 15,470 8,620 3,200 46,525 55,412
16,180 16,812 9,300 200 42,492 55,162
15,950 15,910 9,490 905 42,255 66,485
16,520 12,075 8,070 2,205 38,870 45,074
14,820 12,000 6,155 3,255 36,230 41,183
9,125 10,960 10,135 850 31,070 41,292
4,300 3,738 335 1,150 9,523 13,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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