AoeStats
← nezbez

Arabia

508754055Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 30m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1160
+12
🇹🇷 Saracens · Türkiye
1137
+13
🇹🇷 Saxons · Türkiye
1062
+16
🇵🇹 Berbers · Portugal
1120
-16
🇲🇽 Chinese · Mexico
1067
-14
🇺🇸 Danes · United States
1007
-11
Player eAPM Actions Feudal Castle Imperial Opening
90 2,724 9:46 24:53 — ⚔ Archer Rush
53 1,597 9:09 22:19 — ⚔ Scout Rush
48 1,470 9:27 21:11 — ⚔ Archer Rush
47 1,418 9:50 20:45 — ⚔ Scout Rush
35 1,070 10:18 28:51 — ⚔ M@A Rush
33 1,001 9:05 25:39 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,835 6,714 2,760 100 16,409 16,590
8,050 5,927 1,870 205 16,052 17,158
8,195 5,390 1,970 200 15,755 18,405
7,435 5,925 1,240 200 14,800 16,105
4,400 5,169 2,460 0 12,029 12,984
5,045 3,658 495 225 9,423 10,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.